I’m currently writing this on Sunday though it will post on Monday morning. I’ve spent several hours raking up leaves in the yard and driveway — my second round this year and I swear I have twice as many bags as I did last time. And, of course, the city did their courtesy fall clean up bag gathering last week, so I’ll either be making a separate trip to the dump with the bags, or getting rid of them slowly over several weeks in my garbage can. Ah, the joys of home ownership!
Bellyaching aside, my arms are actually what’s really sore. I’m too tired to write at the moment, so I thought I’d come and set my blog up now so it could be ready to go. Novel idea, right? (grin) Hopefully, doing this much work will spur me into wanting to get back to work on Walk the Path.
I’ve been reconstructing the first few chapters. There was part of it that just kept nagging at me that it was overly complicated and I needed to kick part of it out. Yet doing that makes a big change to the story early on. Oh well. I know I’ll like it much better when I’m done fixing it and the nagging goes away. Until then, I have to smooth out all the places in the story that it upsets. It’s just words, I remind myself often.
Okay, so let’s get onto the story, shall we?
Previously: Cirvel heads through a festival on his way to meet up with an old “friend” who has a map that Cirvel needs. The friend, Sapere Imor, isn’t happy to see Cirvel and tries to persuade Cirvel with other temptations. Irritated with not getting his answers, Cirvel seals Imor into a genie lamp. A ninja steps from the shadows and steals away the lamp containing Imor, leaving Cirvel holding only air. After a search, he finds the woman who stole the lamp. Treshauna is a Black Night ninja who needs his help in exchange for the genie lamp. He asks her why she needs a genie. She replies that she and Drelin, the leader of the ninjas, need a powerful trap. Meeting up with the ninjas, they take to hiding within Cirvel’s shadow to travel through the Wells. As soon as they come out on the other side, they discover something is waiting for them. Blindsided, Cirvel gets severely injured by the Shniktaur, an agent of pure chaos. Cirvel withdraws and takes Treshauna back through the Wells, but is unable to pull Drelin along. Once back, the saperes realize how wounded he is. His world blurs as he’s taken back to be healed. Waking up, Cirvel realizes three things: Treshauna has stayed with him, he’s lost the book about Alexander on a doomed world, and he is still not fully healed. He returns to his lamp where he knows he can take care of himself. After taking to the sands to heal, Cirvel returns with the strange feeling that he has fallen in love with Treshauna and she with him. He knows they must put their feelings aside, hard as it may be, to deal with the Shniktaur. Treshauna begins to ask him questions and he reveals how he had been an experiment which turned him into a unique novihomidrak (a champion born from a dragon). They then begin to make plans to find which dimension Drelin is in and to rescue him. For that, Cirvel needs supplies. Then go to the workshop of a gnome named T’kiel, who grudgingly allows the genie inside and gives them a clean space to work. T’kiel sets Cirvel and Treshauna up with everything they need to complete the spell to find Drelin, but outside forces work against Cirvel. T’kiel takes over helping the novihomidrak when Cirvel proves to be too distracted. Once Cirvel gets his focus back, he completes the spell and discovers Drelin’s location. T’kiel is interested in how Cirvel got tangled up with the ninjas and gives Cirvel a charm made of unicorn horn for protection. Cirvel and Treshauna leave T’kiel’s place and head out to find Drelin. Cirvel opens a portal to another world. They step through and they find Drelin, but are being tracked with attack imminent. Cirvel has Treshauna take Drelin to the shadows while he hunts. The Shniktaur follows Treshauna from the shadows, attacking them. Once again, Treshauna retreats to the shadows, taking Cirvel with her. He feels movement, and strangely even senses the Humline strongly here even as he is surrounded by chaos. Treshauna brings them out of the shadows. They stand before huge gates closing off the city before them and try to gain entrance. The guard demands to be shown that they have magic among them, a strange request, but Cirvel obliges with a simple fire incantation. They are allowed to enter the city, but not very welcomed. They only get the briefest of replies in response to their questions about a healer for Drelin. Cirvel and Treshauna begin to walk the streets of this town they have happened upon. In looking for the healer, Madam Orcee, they discover that they are being followed. A brief encounter with their pursuers threatens to detain them from getting Drelin healed, so Cirvel uses magic to get away, only to be countered at ever spell, almost in a taunting way. At last, Madam Orcee’s shop is ahead of them. Once inside the tea shop, they convince Madam Orcee to help heal Drelin. The guards following them enter the tea shop and capture Cirvel and Treshauna, using some sort of magic which leaves them powerless and transports them to a cell. In the transition, a feeling comes over Cirvel that there is more going on here and that the Shniktaur has no intention of destroying this planet, not yet at least. They are released from the cell to go be presented before the queen. Upon meeting the queen, Cirvel shows just how otherworldly he is. Instead of scaring the queen, it intrigues her. Treshauna is left behind while the queen goes on with Cirvel. Queen Marthyrn leads Cirvel through the maze of her castle and shows him the amazing library called the Athenium which lies at the center. Cirvel learns she has read the entire library by magic. Queen Marthryn indicates there is more on this planet for him to protect other than only her city of Gohaldinest and its library, then she leads the way to show him. Marthyrn takes him to the center of the Athenium where there is an enclosed glass room. He hears a weak mewling. She keeps him from rushing ahead. Then he sees it: a small, ill dragon upon a pillow. Cirvel touches the dragon with trepidation, afraid his own power might overwhelm it.The dragon, Leschemal, is terribly sick and weak, but there is no apparent cause. Cirvel learns that this planet measures their time in seasonal cycles rather than by the stars; they have no astronomers here. It is in the last 100 years that Leschemal has gotten sick, so Cirvel questions Marthryn about what happened back then. Cirvel learns about the Plenelians, a group of magicless people who are at war with Gohaldinest. Cirvel demands that she stop the fighting, but when she says it won’t be easy, Cirvel pledges to go and speak with the Plenelians. One way or another, for the imagination dragon’s sake, this battle must end. Cirvel sees that she does care for Leschemal. Leschemal asks Cirvel if any of the worlds the imagination dragon created has survived. Cirvel tells Leschemal that he doesn’t believe they have. Cirvel and Treshauna are offered quarters. Treshauna notices that Cirvel is enjoying himself here and he confesses that Gohaldinest is his dream. He confesses to Treshauna that they have an imagination dragon here and why that is so important: they create worlds.
by Dawn Blair
Treshauna stared out the window, then returned her gaze to Cirvel’s with a smile. “When you told me you wanted to find an imagination dragon, you never told me why? I don’t understand why you would want to find something that dreams worlds into being. Why would you need that?”
Would she laugh if he told her? He took both of her hands in his and looked into her blue eyes. “I wanted to find an imagination dragon because they also possess a lot of knowledge about how the Onesong works. They have to in order to set up worlds that operate so in sync with everything else. I want to know why I was created. What is my purpose in all of this? I am someone who should not be. The Onesong must have some special plan for me, more than what I am right now.”